Post by Akuru Azatake on Aug 17, 2008 14:34:35 GMT -5
Earth based
Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)- 3,000 yen
Skill: Ninjutsu
Rank: D Rank, high genin
Description: Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
Chakra: 50
Iwa Soushi no jutsu (Rock creation technique)- 1,500 yen
Skill: Ninjutsu
Rank: D Rank, Genin
Description: A basic skill of the Iwa tsuchi soujuu jutsus. By focusing chakra on a pile soil/sand or any earthen material held in one’s hand, the user is able to compress the soil so tightly a simple rock is created. The rock is just like any regular rock, and this technique works almost instantaneously. Simply grabbing a pile of soil and immediately using the technique would allow one to create small rocks instantly. The limitation is of course the fact that the size of the rock would be the size of the user’s hand. With greater mastery of this technique i.e. chuunin level, rock can be moulded off the ground, which means that bigger rocks can be created. Jounins can create a few rocks off the soil around him by releasing chakra into the ground.
Chakra: 20
Doton: Tamaishi Danmaku (Earth element: Pebble barrage)-1,500 yen
Skill: Ninjutsu
Rank: D Rank, Genin
Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.
Chakra-20
Doton: Rikujou Douyou no jutsu (Earth element: Ground shaking technique)- 1,000 yen
Skill: Ninjutsu
Rank: D Rank, Genin
Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.
Chakra-40
Doton - Dochuu Eigyo (Underground Fish Projection)- 2,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: This is a Ninjutsu technique utilizing the Earth Element. The user will sink into the earth and hide underground, rising up silently out of the ground to attack their opponent when ready.
Limits: Elemental Affinity to Doton; must have a dirt source.
Chakra:50 to use 10 per turn underground
Doton - Doro Gaeshi (Mud Overturn)- 2,500 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: This is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
Limits: Elemental Affinity to Doton; must have a dirt source.
Chakra:75
Doton - Doryuu Taiga (Earth Flow)- 3,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: This is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud.
Limits: Elemental Affinity to Doton; must have a dirt source; can only be used twice
Chakra: 120
Iwa no Yoroi (Shield of Stone)
(Requirement - Doton Doroku Gaeshi (Earth Element Rock Shield))
Type: Ninjutsu
Rank: C Rank, Chuunin
Description: A thin layer of protective mixture of stone and clay that covers a user's body. Since it makes the user cover him with hard stone and clay, this jutsu causes the user's body to weigh more and stamina usage is increased. Very similar to the armor of sand (Suna no Yoroi).
Chakra: 50 (defence up by 50 but speed drops by 25)
Ishikyojin Kuchiyose no Jutsu (Stone Golem Summoning)
Type: Ninjutsu
Rank: C Rank
Description: Once mastered, this highly advanced summoning jutsu enables the user to summon at any given time (as long as there’s sufficient chakra) a human size stone golem, about 6 feet and 4 inches in height. This rocky warrior is basically impossible to defeat with Taijutsu attacks, since it is made out of pure, hard rock. It has one weakness, though- water based jutsus, which solidify the golem’s body. This jutsu requires a summoning contract with elemental golems.
Nin - 0
Gen - 0
Tai - 25
Maruishi Tounyuu (Boulder throw)- 1,000 yen
Type: NinJutsu
Rank: C Rank, Chuunin
Description: This technique focuses chakra on a single large boulder found in the vicinity and sends it flying towards an enemy. The impact is of course greater since it’s a big rock, and yet, being a big rock, it’s easier to dodge. Also, only one rock can be thrown at time(per post). However if the user is good at chakra control,(Jounin rank)this can be done in quick rapid succession(up to 3 rocks in one move). Can also be used on variations such as concrete rubble.
Chakra- 30 +20 for two more(if you are jounin.. so 50 chakra total for jounin)
Tsuchi Shouaku no jutsu (Earth holding technique)- 2,000 yen
Type: NinJutsu
Rank: C Rank, Chuunin
Description: This technique allows the user to manipulate the earth below an opponents feet to rise up and grab hold onto both their legs. The earth is rather durable, and can only be physically forced away by taijutsu specialists and human tanks. However, the downside is that the earth rises up rather slowly, and a well trained shinobi would be able to notice it fairly easily. Another disadvantage is that it can only be used on natural earth, meaning it can’t be used in buildings or grounds with no earth. Should be used only when the shinobi is distracted. (Tai must be 15 higher then user's Nin to break free on your own)
Chakra-75
Doton Ishi no Yari (Earth Element Stone Spear)- 1,500 yen
Type: Ninjutsu
Rank: C Rank, Chuunin
Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.
Chakra- 25 per spear made 5 to pull out of ground and use
Doton - Doryou Dango (Mausoleum Earth Dumpling)- 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the shinobi is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using immense strength, they can lift up the ball and hurl it at their opponent, flattening all in its path.
Limits: Elemental Affinity to Doton; must have a dirt source.
Chakra:100
Doton: Rikujou Kasui Reizu (Earth element: Ground spike raise technique)- 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This technique causes sharp solid earthen spikes to suddenly raise from the ground. If it actually strikes an opponent, it will pierce through them violently. May be used in rapid succession, and is usually used to impede running opponents. It can also be used on distracted opponents to damage. Unlike the Stone ninjutsu tree's Ishi no Yari(Stone spear), these spikes are much shorter and are not as sharp. Also, it is possible to raise these some distances away from the user, and more than one spike can be raised consequtively. They cannot be removed from the ground, and are more often used as obstructions.
Chakra: 75
Doton: Retsudo Tenshou (Earth element: Splitting earth force)- 6,500 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Requirements: Doton: Rikujou Shougekiha no jutsu (Ground shockwave technique)
Description: This causes a violent earth rift to be sent towards an opponent by slamming one’s open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. Best used along with other shinobis to cause a large scale destructive force.
Chakra: 200 (can totally change terrain by splitting the field)
Doton: Rikujou Shougekiha no jutsu (Ground shockwave technique)- 2,500 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Requirement: Doton: Rikujou Douyou no jutsu
Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.
Chakra: 75
Doton - Iwa Yado Kuzushi (Stone Lodging Destruction)- 5,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whoever is trapped inside.
Limits: Elemental Affinity to Doton; must be in a rocky area.
Chakra: 110
Doton - Doryuu Heki (Earth Wall)- 3,750 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This is a defensive Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
Limits: Elemental Affinity to Doton; must have a dirt source.
Chakra 75
Doton - Dorou Doumu (Earth Dome Prison)- 8,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome they are able to suck out the Chakra from the people trapped inside and brings it into their own body. At the same time the user will use their own Chakra to spread throughout the dome; this allows them to repair any damage their opponents manage to inflict on the inside. The Chakra is not evenly spread out though, as the Chakra flows away from the user, it becomes more and more weak, allowing the dome to be broken on the far side if hit by a hard enough force. Can be broken through if the Person has a Tai or Nin 50 higher then the user's Nin or a jutsu focussed at one point(like chidori). the user can also make this dome go aorund them and enter the dome. The dme will not be protected and will not be as sturdy but it makes for an interesting fight since neither users can hide. (the dome is easier to break and the other enemy only needs to be on par in taijutsu or ninjutsu as the users ninjutsu for a B rank jutsu to break it)
Limits: Elemental Affinity to Doton; must have a dirt source; can only be used ONCE per battle.
Chakra- 200
Doton - Doryuudan (Earth Dragon Projectile)-5,000 yen
Skill: Ninjutsu
Rank: A Rank, Jounin
Description: This is a Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from a river of mud. This dragon will then spew mud projectiles from its mouth.
Limits: Elemental Affinity to Doton; must have a dirt source.
Chakra- 110
Iwa Bakuhatsu no jutsu (Rock explosion technique)- 5,000 yen
Skill: Ninjutsu
Rank: A Rank, Jounin
Description: By focusing chakra on a piece of rock/boulder, the rock can be forced to burst open with an explosive force. The explosion is large enough to cause bodily injuries and blast an opponent back with the impact. This can be used in conjuncture with the Maruishi Tounyuu to add in an element of surprise if the opponent thinks they’ve easily dodged the boulder. It can also be used on stationary rocks as well. Alternatively, this can also be focused on many small pebbles on the ground to create small explosions which is useful as a diversion. This can also be used with Iwa Soushi (rock creation) to throw explosive rocks. The explosive force of larger rocks reach about that of an explosive tag, while smaller pebbles would be around the force of an explosive pouch or a little lesser
Chakra- 50 per rock used on.. if used in conjunction with pebble barrage it will be 50 chakra for every 100 pebbles.. which would cause alot of mini explosions... making it hard to avoid some damage and possibly used in conjuntion with other jutsu's for a deadly attack)
Fire Based
Katon Kyuuka (Fire Element: Flame Sphere Technique)- 3,000 yen
Type: Ninjutsu
Rank: C Rank, chuunin
Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.
Note: User must remain still while using this technique.
chakra- 75
Katon - Karyuu Endan (Fire Dragon Projectile)- 3,000 yen
Skill: Ninjutsu
Rank: B Rank, jounin
Description: Karyuu Endan is a Ninjutsu utilizing the Fire Element. The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth.
Limits: Elemental to Katon.
Chakra- 90
Katon – Guren (Fire Affinity – Crimson Lotus Flower)-2,500 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description:Rotating a larger weapon such as a staff or umbrella above their head, the user begins to gather flames into a ring of flames. They must use their weapon to distance themselves from the gathering flames, as attempting to hold the flames within their hands will result in severe burns. After gathering roughly a six foot disc of pure fire, the Ninja releases the blazing wheel towards their target.
Limits: Katon Affinity, Must have a Main Weapon Equipped.
Chakra- 60
Katon Hidora no Jutsu (Fire Element: Hydra Technique)-6,000 yen
Type: Ninjutsu
Rank: A Rank
Requirements: Katon Ryuuka
Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.
chakra:250
Uchiha only
Katon: Daitou (Fire Element: Longsword)- 4,000 yen
Type: Ninjutsu
Rank: B Rank, jounin
Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively. If it used longer than a minute (one post) the user’s arm will be singed and will be unavailable for the rest of the fight.
Chakra- 80
Karyuudan- 2,000 yen
Type: NinJutsu
Rank: A Rank, High Jounin/ Kage rank
Requirements: Must have Earth elemental, Dragon Missile
A mixed elemental technique which follows up the Earth Elemental, Dragon missile. The user then spits out a flame of fire to engulf the earth missiles to turn them into fire missiles and bombard the opponent.
Chakra: 50
Katon Shinhidora no Jutsu (Fire Element: True Hydra Technique)- 10,000 yen
Type: Ninjutsu
Rank: A Rank, Kage rank
Requirements: Katon Karyuu Endan
Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them, a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.
CHakra: 500
Katon: Futtou Ki no Jutsu (Fire Element: Boiling Tree Technique)- 4,000 yen
Rank: "A", Jounin
Description: A devastating technique devised to eliminate opponents hiding inside a forest or other such area without having to trouble themselves by looking for them. The user begins by applying chakra to a single tree. The tree heats up so much that the sap inside is set alight, causing the tree to explode from the inside out, sending hot splinters shooting in every direction. This technique is most dangerous in a heavily forested area, for it will have a chain reaction to any nearby trees.
Chakra: 120
Fire Release: Ash Product Burning (火遁・灰積焼, Katon: Haisekishō) - 5,000 yen
Rank: A-Rank, Jounin
With this jutsu you breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the attack remains in the air around the target, and therefore remains potent for a longer period of time
Chakra- 100
Wind Based
Fuuton - Fuusajin (Dust Wind)-3,000 yen
Skill: Ninjutsu
Rank: D Rank
Description: This is a Ninjutsu that utilizes the wind element. Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Limits: Fan Type Weapon or Elemental to Fuuton; can only be used ONCE per turn.
Chakra:40
Fuuton Kaze no Senbon (Needles of the Wind)- 2,000 yen
Type: Ninjutsu
Rank: D Rank, genin
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.
Chakra: 20 per 3 needles
Kaze Ya no Jutsu (Wind Arrow Technique)-2,000 yen
Type: Ninjutsu
Rank: D Rank, Genin
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.
Chakra: 60
Fuuton - Daitoppa (Great Breakthrough)- 4,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: This is a Ninjutsu which utilizes the Wind Element. After bringing their hands to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way.
Limits: Elemental to Fuuton.
Chakra: 75
Kamaitachi (Cutting Whirlwind)-2,500 yen
Skill: Ninjutsu
Rank: C Rank, High genin
Description: The shinobi uses a fan or the correct elemental affinity to blow a concussive wind that is imbued with their Chakra. When the opponent is caught in the wind, a tornado will raise them into the air and hold them with the Chakra. The wind will then begin to cut the target like a sickle.
Limits: Fan Type Weapon
Chakra:40
Fuuton Furyuu no Jutsu (Wind Dragon)- 3,000 yen
Type: Ninjutsu
Rank: C Rank, Chuunin
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The color is not distinct because the wind manipulates it from its color to transparency. The dragon can shoot wind bursts from its mouth.
Chakra:50 (note the dragon just shoots wind at the opponent... it is not a summon with special abilities or that you can ride and all)
Kuchiyose Kirikiri no Mai (Summoning Skill: Execution Whirl)-6,000 yen
Type: Ninjutsu
Rank: C Rank, Jounin
Requirement: Fuuton Fuuryu (Wind Dragon)
Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.
chakra: 200
Fuuton - Dai Kamaitachi (Great Cutting Whirlwind)-3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Effect: Can repel any weapon's projectile attack .
Description: Using a fan or other weapon that could help blow wind, the user then blows a concussive wind that is imbued with Chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.
Limits: Fan Type Weapon
Chakra: 100
Kaze no Yaiba (Wind Blade)- 5,000 yen
Type: Ninjutsu
Rank: B Rank, Jounin
Description: Creates a blade of wind around the user’s arm. The sword cannot be blocked due to it being made of wind but it can be dodged. Since the wind is condensed down it does weigh down the user’s arm.
Chakra: 75 per turn activated
Fuuton - Renkuudan (Drilling Air Projectile)- 3,000 yen
Skill: Ninjutsu
Rank: A Rank, Jounin
Description: Renkuudan is a Ninjutsu technique utilizing the Wind Element. The user inhales a large amount of air into their chest and then expels it in one large explosive burst. To strengthen the attack, they will imbue chakra into the air and then release it in large, spherical projectile shots.
Chakra: 100
Water Based
Kirigakure no Jutsu (Hidden Mist Skill): 1,250 yen
Skill: Ninjutsu
Rank: C Rank, high Genin
A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound.
Chakra: 25
Mizu no Muchi (Whip of Water): 1,500 yen
Skill: Ninjutsu
Rank: C Rank, Genin
A technique that utilizes water in order to create a whip out of it, acting like a normal whip doing anything a whip can do
Hand Seals: Serpent
Chakra:20
Suiton - Kokuun no Jutsu (Black Clouds): 2,500 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: This is a water based technique. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto the targets. The oil is easily flammable and can cause Katon techniques to backfire, hurting the Katon user with the technique instead. Affects Katon attacks used AFTER this technique is used and lasts for two turns or until a Katon technique is used that burns the oil.
Chakra: 50
Mizu Bunshin no Jutsu (Water Clone): rain and mist starter
Skill: Ninjutsu
Rank: C Rank, Genin
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Limit: must be near a water source.
Chakra: 30 for first clone 15 for each after
Suiton – Suigadan (Water Fang Projectile): 3,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.
Limit: must be near a water source.
Chakra: 60
Suiton – Suirou no Jutsu (Water Prison): 2,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Limit: must be near a water source.
Chakra:50, 20 per turn after
Suiton – Baku Suishouha (Water Collision Waves): 3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Effect: An abundance of water is made available for Suiton attacks for rest of battle. Effect 2: 1/4 speed increase as long as tech is active (Must RP character riding waves as they control them).
Description: This is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, water is expelled from the gullet. This will then expand into a large volume of water that can be controlled and ridden like a wave.
Limits:must be near a water source.(kisame only)
Chakra: 75
Suiton · Suishouha (Water Release · Water Colliding Wave): 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
A technique which creates a huge tidal wave that can crush an opponent.
Limit: must be near a water source.
Chakra: 90
Mizu No Tatsumaki (Tornado of Water): 3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
A technique where water is is made into a large spiraling vortex that spins around the ninja. This technique can ber used both offensively and defensively. Offensively to attack the opponent,and defensively to deflect attacks
Limit: must be near a water source.
Chakra: 80
Suiton – Goshokuzame (Shark Eater)- 3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This is a Ninjutsu technique utilizing the Water Element. The user will form the needed hand seals and then place their hand on a surface of water. A shark of condensed water will emerge from each of the user’s hands to attack the opponent.
Limits: Elemental Affinity. Must be near a water source.
Chakra: 75 (only sends one not as strong as fire shark eater)
Suiton – Suijinheki (Water Encampment Wall)- 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Effect: this can deflect any attack that is B Rank or under.
Description: Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals and the proceeds to blow out a jet of water from their mouth to act as a water barrier from incoming attack. This water can also be directed at an opponent with a simple movement of the user’s hands.
Limits: Elemental Affinity.
Chakra: 90
Suiton - Suiryuudan no Jutsu (Water Dragon Projectile)- 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
Limits: Elemental Affinity and must be near a water source.
Chakra: 100
Suiton – Daibakufu no Jutsu (Grand Waterfall)- 3,500 yen
Skill: Ninjutsu
Rank: A Rank, High jounin
Description: This is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
Limits: Elemental Affinity. Must be near a water source.
Chakra: 120
Suiton · Goshukuzame No Jutsu (Water Release · Fire Sharks Eating Skill)- 4,000 yen
Skill: Ninjutsu
Rank: A Rank, High Jounin
A high level water skill where the user slams there hand upon the surface of the water in order to create five sharks made of condensed water, that can attack opponents in the water
Limits: Elemental Affinity. Must be near a water source.
Chakra: 150 (sends 5 instead of 1)
Suiton: Oxyhydro Conversion Technique- 2,000 yen
Rank: "A", Jounin
Skill: Ninjutsu
Effect: Converts oxygen and hydrogen in the air into water.
Special: Automatic when performing a water jutsu.
Description: After spending a large amount of time utilizing water techniques, the Water Shinobi begins to understand the true composition of water. They use this to such an effect that they can create water out of nothing. This is automatic when casting a water jutsu and there is no water source.
Limit: Must have 350 training points into techniques that focus only on Suiton no Jutsu. Once you have obtained 350 training points in Suiton techniques, they gain this technique automatically.
Chakra:1.5x the jutsu's cost(skill is always active if there is no water source)
Suichuu (Underwater)
Rank: D, Genin
Skill: Ninjutsu
Effect: Allows the user stay underwater for some time.
Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles.
Chakra: 5 per turn used
Lightning Based
Raiton - Raikyuu (Lightning Ball)-2,000 yen
Skill: Ninjutsu
Rank: genin
Description: Raikyuu is a ninjutsu technique that utilizes the Lightning Element. By concentrating chakra into the palm of their hand, the user can hurl a sphere of lightning towards an opponent.
chakra-30
Lightning Release · Jolt Clamp [Raiton · Yusuburu Kasugai No Jutsu]-3,000 yen
Rank: chuunin
Effect: The user turns their chakra into electrical current and grab the opponent, sending a jolt of electricity into the opponent, temporarily paralyze an area of muscle.
chakra:50
Raiton - Ikazuchi no Kiba (Lightning Bolt Fang)-5,000 yen
Skill: Ninjutsu
Rank: high chuunin or jounin
Description: Ikazuchi no Kiba is a ninjutsu technique that utilizes the Lightning Element. Reaching up into the sky, the user shoots a plum of electrified chakra-like essence into the clouds, causing a torrent of lightning to come crashing down towards an opponent.
chakra:110
Raiton - Raigeki no Yoroi (Lightning Strike Armor)-2,500 yen
Skill: Ninjutsu
Rank: B Rank
Description: Raigeki no Yoroi is a ninjutsu using the lightning element. The user summons a plume of lightning from the heavens, coating their body's into close range armor.
chakra:75 (greatly reduces damage of weapons, jutsu's damage becomes weakened a little.)
Raiton - Rairyuu no Tatsumaki (Lightning Dragon Tornado)-5,000 yen
Skill: Ninjutsu
Rank: Jounin
Description: Rairyuu no Tatsumaki is a Ninjutsu technique utilizing the Lightning Element. The ninja does a long string of hand seals which then causes a bolt of lightning to drop from the sky. The current will be contained within and around the user's form. They will then begin to spin in place forming a whirlind vortex of wind and electricity. The vortex will take on the form of a dragon and strike out against his opponent. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Chakra- 120
Lightning Release - Lightning Magnet [Raiton · Raikou Jishaku No Jutsu]- 2,000 yen
Rank: Jounin
Effect: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.
Chakra:30 to activate 10 to maintain(per turn)
Flying Shock- 3,500 yen
Rank: chuunin
Skill: Ninjutsu
Effect: If the charged weapon touches the opponent's skin, they recieve a potent electric shock in addition to any damage the weapon may make on it's own. When used, this jutsu gives one charge, and one charge only.
Description: Gives any metal weapon an electric charge. The weapon must be held when the jutsu is activated. The required handseal only uses one hand, so the other hand holds the weapon. The weapon itself undergoes no visible change, the opponent would have no idea about it unless they witnessed the technique being used.
Chakra- 50 (increases damage and daze opponent for a short time)
Shadow Based
Name: Kage Shunshin
Availability: Only members of Ketsuraku Kumori may know this technique.
Cost: N/A
Chakra: 0 (Non-existant)
Effect: Kage Shunshin allows the user to use the shadows to teleport from one place to another. The distance you can teleport differs between users, a Rookie might only be able to travel 100-1000 metres where as a master might be able to travel from the Elemental countries to the lands beyond, there is basically no limit to the distance.
Additional Info: This is basically normal shunshin with a Ketsuraku Kumori twist to it.
(Please contact Kit Shiguri if you want to join Ketsuraku Kumori and learn this jutsu.)
Kage Bunshin no Jutsu (Shadow Clone Jutsu)
Name: Kage Bunshin no Jutsu, literally "Shadow Clone Technique" early Viz manga "Art of the Doppleganger Viz manga "Art of the Shadow Doppelganger" English TV "Shadow Clone Jutsu"
Type: B-rank, Supplementary
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu creates not just an illusion, but real bodies of the ninja. The user's chakra is evenly distributed among the user and every clone. This could be very dangerous if the user is low on chakra or makes many clones (like with Taju Kage Bunshin no Jutsu (Multiple Shadow Clone Technique), making this technique forbidden). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra systems, identical to the user. It can be detected by Sharingan. Because the clones are real they can do real damage and can take some damage themself, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one hit.
Cost: 7500 yen
Chakra: 100
Kage Kubi Shibari no Jutsu (Shadow Neck Bind Technique)
Name: Kage Kubi Shibari no Jutsu, literally "Shadow Neck Bind Technique"
Type: Hiden, No rank, Offensive, Short to mid-range (0-10m)
An advancement of Kage Mane no Jutsu. Once the target has been captured with Kage Mane, the user makes a hand seal to further the attack. The user then uses their shadow to form a hand, which will creep along the target to their neck and proceed to strangle them. However, those with much chakra are able to push back the shadow hand and resist the effects.
Cost: 25,000 yen
Chakra 150
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Name: Kage Shuriken no Jutsu, literally "Shadow Shuriken Technique" English TV "Shadow Shuriken Jutsu"
Type: D-rank, Offensive, Mid- to long range (5+m)
The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones, probably by blocking the line of sight. To the target, it would look like only one shuriken was thrown.
Cost: 5000 yen
Chakra : 50
Kagemane no Jutsu (The Art of Me-and-My-Shadow)
Name: Kagemane no Jutsu, literally "Shadow Imitation Technique"; Kage Shibari no Jutsu, literally "Shadow Bind Technique" Viz "The Art of Me-and-My-Shadow"
Type: No rank, Hiden, Supplementary, Short to mid-range (0-10m)
The user's shadow is extended to the opponent's shadow, combining them. This puts the attacker in control of the target's movements- the target is forced to make any movement the user makes. It is an extremely versatile technique. Given enough talent, the shadow can contract and change shape, and even get ahold of several targets at once. The shadow can also be connected with the shadows of other objects to extend its range.
Cost: 10,000 yen
Chakra: 100
Kage Nui (Shadow Sewing)
Name: Kage Nui, literally "Shadow Sewing", or "Shadow Embroidery"
Type: Unknown, probably: No rank, Hiden, Offensive, Short to mid-range (0-10m)
Cost: 1000 yen
Chakra: 10 chakra
ALL OF THE FOLLOWING ARE OF MY CREATION:
Kage - Kagyuudan (Shadow - Shadow Dragon Projectile)
Type: Hidden, Supplementary
The User call up a pint-sized dragon that shoots deadly projectiles at enemies these are coated with poison that paralyzes upon contact
Cost : N/A (Once Again only available to Ketsuraku Kumori members)
Chakra: 100
Kage Bakuhatsu (Shadow Explosion)
Type: Hidden, Offensive
Using a nearby shadow, the user concentrates large amounts of chakra into the shadow and in one moment releases it all. This causes all shadows (Except for the users) nearby to go erratic and make the owner of the shadow go into spasms.
Cost: N/A (Only available to Ketsuraku Kumori Members)
Chakra: 100
Kage Shinhidora (Shadow - True Hydra Technique)
Type: S-Rank, Offensive, Hidden Short to Longe Range (1-1000 metres)
Description: An extremely powerful technique, used only by the most powerful of Ketsuraku Kumori Memebers. It summons up to etheral Hydras from the ShadowScape and gives the control of the Hydras to the User of the technique. It can destroy almost anything and the Hydras are able to use all known Kage Jutsus independantly.
Cost: N/A (Only The leader of Ketsuraku knows it and can teach it to people he finds worthy)
Chakra: 600
Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)- 3,000 yen
Skill: Ninjutsu
Rank: D Rank, high genin
Description: Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
Chakra: 50
Iwa Soushi no jutsu (Rock creation technique)- 1,500 yen
Skill: Ninjutsu
Rank: D Rank, Genin
Description: A basic skill of the Iwa tsuchi soujuu jutsus. By focusing chakra on a pile soil/sand or any earthen material held in one’s hand, the user is able to compress the soil so tightly a simple rock is created. The rock is just like any regular rock, and this technique works almost instantaneously. Simply grabbing a pile of soil and immediately using the technique would allow one to create small rocks instantly. The limitation is of course the fact that the size of the rock would be the size of the user’s hand. With greater mastery of this technique i.e. chuunin level, rock can be moulded off the ground, which means that bigger rocks can be created. Jounins can create a few rocks off the soil around him by releasing chakra into the ground.
Chakra: 20
Doton: Tamaishi Danmaku (Earth element: Pebble barrage)-1,500 yen
Skill: Ninjutsu
Rank: D Rank, Genin
Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.
Chakra-20
Doton: Rikujou Douyou no jutsu (Earth element: Ground shaking technique)- 1,000 yen
Skill: Ninjutsu
Rank: D Rank, Genin
Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.
Chakra-40
Doton - Dochuu Eigyo (Underground Fish Projection)- 2,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: This is a Ninjutsu technique utilizing the Earth Element. The user will sink into the earth and hide underground, rising up silently out of the ground to attack their opponent when ready.
Limits: Elemental Affinity to Doton; must have a dirt source.
Chakra:50 to use 10 per turn underground
Doton - Doro Gaeshi (Mud Overturn)- 2,500 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: This is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
Limits: Elemental Affinity to Doton; must have a dirt source.
Chakra:75
Doton - Doryuu Taiga (Earth Flow)- 3,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: This is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud.
Limits: Elemental Affinity to Doton; must have a dirt source; can only be used twice
Chakra: 120
Iwa no Yoroi (Shield of Stone)
(Requirement - Doton Doroku Gaeshi (Earth Element Rock Shield))
Type: Ninjutsu
Rank: C Rank, Chuunin
Description: A thin layer of protective mixture of stone and clay that covers a user's body. Since it makes the user cover him with hard stone and clay, this jutsu causes the user's body to weigh more and stamina usage is increased. Very similar to the armor of sand (Suna no Yoroi).
Chakra: 50 (defence up by 50 but speed drops by 25)
Ishikyojin Kuchiyose no Jutsu (Stone Golem Summoning)
Type: Ninjutsu
Rank: C Rank
Description: Once mastered, this highly advanced summoning jutsu enables the user to summon at any given time (as long as there’s sufficient chakra) a human size stone golem, about 6 feet and 4 inches in height. This rocky warrior is basically impossible to defeat with Taijutsu attacks, since it is made out of pure, hard rock. It has one weakness, though- water based jutsus, which solidify the golem’s body. This jutsu requires a summoning contract with elemental golems.
Nin - 0
Gen - 0
Tai - 25
Maruishi Tounyuu (Boulder throw)- 1,000 yen
Type: NinJutsu
Rank: C Rank, Chuunin
Description: This technique focuses chakra on a single large boulder found in the vicinity and sends it flying towards an enemy. The impact is of course greater since it’s a big rock, and yet, being a big rock, it’s easier to dodge. Also, only one rock can be thrown at time(per post). However if the user is good at chakra control,(Jounin rank)this can be done in quick rapid succession(up to 3 rocks in one move). Can also be used on variations such as concrete rubble.
Chakra- 30 +20 for two more(if you are jounin.. so 50 chakra total for jounin)
Tsuchi Shouaku no jutsu (Earth holding technique)- 2,000 yen
Type: NinJutsu
Rank: C Rank, Chuunin
Description: This technique allows the user to manipulate the earth below an opponents feet to rise up and grab hold onto both their legs. The earth is rather durable, and can only be physically forced away by taijutsu specialists and human tanks. However, the downside is that the earth rises up rather slowly, and a well trained shinobi would be able to notice it fairly easily. Another disadvantage is that it can only be used on natural earth, meaning it can’t be used in buildings or grounds with no earth. Should be used only when the shinobi is distracted. (Tai must be 15 higher then user's Nin to break free on your own)
Chakra-75
Doton Ishi no Yari (Earth Element Stone Spear)- 1,500 yen
Type: Ninjutsu
Rank: C Rank, Chuunin
Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.
Chakra- 25 per spear made 5 to pull out of ground and use
Doton - Doryou Dango (Mausoleum Earth Dumpling)- 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the shinobi is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using immense strength, they can lift up the ball and hurl it at their opponent, flattening all in its path.
Limits: Elemental Affinity to Doton; must have a dirt source.
Chakra:100
Doton: Rikujou Kasui Reizu (Earth element: Ground spike raise technique)- 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This technique causes sharp solid earthen spikes to suddenly raise from the ground. If it actually strikes an opponent, it will pierce through them violently. May be used in rapid succession, and is usually used to impede running opponents. It can also be used on distracted opponents to damage. Unlike the Stone ninjutsu tree's Ishi no Yari(Stone spear), these spikes are much shorter and are not as sharp. Also, it is possible to raise these some distances away from the user, and more than one spike can be raised consequtively. They cannot be removed from the ground, and are more often used as obstructions.
Chakra: 75
Doton: Retsudo Tenshou (Earth element: Splitting earth force)- 6,500 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Requirements: Doton: Rikujou Shougekiha no jutsu (Ground shockwave technique)
Description: This causes a violent earth rift to be sent towards an opponent by slamming one’s open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. Best used along with other shinobis to cause a large scale destructive force.
Chakra: 200 (can totally change terrain by splitting the field)
Doton: Rikujou Shougekiha no jutsu (Ground shockwave technique)- 2,500 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Requirement: Doton: Rikujou Douyou no jutsu
Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.
Chakra: 75
Doton - Iwa Yado Kuzushi (Stone Lodging Destruction)- 5,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whoever is trapped inside.
Limits: Elemental Affinity to Doton; must be in a rocky area.
Chakra: 110
Doton - Doryuu Heki (Earth Wall)- 3,750 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This is a defensive Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
Limits: Elemental Affinity to Doton; must have a dirt source.
Chakra 75
Doton - Dorou Doumu (Earth Dome Prison)- 8,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome they are able to suck out the Chakra from the people trapped inside and brings it into their own body. At the same time the user will use their own Chakra to spread throughout the dome; this allows them to repair any damage their opponents manage to inflict on the inside. The Chakra is not evenly spread out though, as the Chakra flows away from the user, it becomes more and more weak, allowing the dome to be broken on the far side if hit by a hard enough force. Can be broken through if the Person has a Tai or Nin 50 higher then the user's Nin or a jutsu focussed at one point(like chidori). the user can also make this dome go aorund them and enter the dome. The dme will not be protected and will not be as sturdy but it makes for an interesting fight since neither users can hide. (the dome is easier to break and the other enemy only needs to be on par in taijutsu or ninjutsu as the users ninjutsu for a B rank jutsu to break it)
Limits: Elemental Affinity to Doton; must have a dirt source; can only be used ONCE per battle.
Chakra- 200
Doton - Doryuudan (Earth Dragon Projectile)-5,000 yen
Skill: Ninjutsu
Rank: A Rank, Jounin
Description: This is a Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from a river of mud. This dragon will then spew mud projectiles from its mouth.
Limits: Elemental Affinity to Doton; must have a dirt source.
Chakra- 110
Iwa Bakuhatsu no jutsu (Rock explosion technique)- 5,000 yen
Skill: Ninjutsu
Rank: A Rank, Jounin
Description: By focusing chakra on a piece of rock/boulder, the rock can be forced to burst open with an explosive force. The explosion is large enough to cause bodily injuries and blast an opponent back with the impact. This can be used in conjuncture with the Maruishi Tounyuu to add in an element of surprise if the opponent thinks they’ve easily dodged the boulder. It can also be used on stationary rocks as well. Alternatively, this can also be focused on many small pebbles on the ground to create small explosions which is useful as a diversion. This can also be used with Iwa Soushi (rock creation) to throw explosive rocks. The explosive force of larger rocks reach about that of an explosive tag, while smaller pebbles would be around the force of an explosive pouch or a little lesser
Chakra- 50 per rock used on.. if used in conjunction with pebble barrage it will be 50 chakra for every 100 pebbles.. which would cause alot of mini explosions... making it hard to avoid some damage and possibly used in conjuntion with other jutsu's for a deadly attack)
Fire Based
Katon Kyuuka (Fire Element: Flame Sphere Technique)- 3,000 yen
Type: Ninjutsu
Rank: C Rank, chuunin
Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.
Note: User must remain still while using this technique.
chakra- 75
Katon - Karyuu Endan (Fire Dragon Projectile)- 3,000 yen
Skill: Ninjutsu
Rank: B Rank, jounin
Description: Karyuu Endan is a Ninjutsu utilizing the Fire Element. The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth.
Limits: Elemental to Katon.
Chakra- 90
Katon – Guren (Fire Affinity – Crimson Lotus Flower)-2,500 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description:Rotating a larger weapon such as a staff or umbrella above their head, the user begins to gather flames into a ring of flames. They must use their weapon to distance themselves from the gathering flames, as attempting to hold the flames within their hands will result in severe burns. After gathering roughly a six foot disc of pure fire, the Ninja releases the blazing wheel towards their target.
Limits: Katon Affinity, Must have a Main Weapon Equipped.
Chakra- 60
Katon Hidora no Jutsu (Fire Element: Hydra Technique)-6,000 yen
Type: Ninjutsu
Rank: A Rank
Requirements: Katon Ryuuka
Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.
chakra:250
Uchiha only
Katon: Daitou (Fire Element: Longsword)- 4,000 yen
Type: Ninjutsu
Rank: B Rank, jounin
Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively. If it used longer than a minute (one post) the user’s arm will be singed and will be unavailable for the rest of the fight.
Chakra- 80
Karyuudan- 2,000 yen
Type: NinJutsu
Rank: A Rank, High Jounin/ Kage rank
Requirements: Must have Earth elemental, Dragon Missile
A mixed elemental technique which follows up the Earth Elemental, Dragon missile. The user then spits out a flame of fire to engulf the earth missiles to turn them into fire missiles and bombard the opponent.
Chakra: 50
Katon Shinhidora no Jutsu (Fire Element: True Hydra Technique)- 10,000 yen
Type: Ninjutsu
Rank: A Rank, Kage rank
Requirements: Katon Karyuu Endan
Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them, a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.
CHakra: 500
Katon: Futtou Ki no Jutsu (Fire Element: Boiling Tree Technique)- 4,000 yen
Rank: "A", Jounin
Description: A devastating technique devised to eliminate opponents hiding inside a forest or other such area without having to trouble themselves by looking for them. The user begins by applying chakra to a single tree. The tree heats up so much that the sap inside is set alight, causing the tree to explode from the inside out, sending hot splinters shooting in every direction. This technique is most dangerous in a heavily forested area, for it will have a chain reaction to any nearby trees.
Chakra: 120
Fire Release: Ash Product Burning (火遁・灰積焼, Katon: Haisekishō) - 5,000 yen
Rank: A-Rank, Jounin
With this jutsu you breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the attack remains in the air around the target, and therefore remains potent for a longer period of time
Chakra- 100
Wind Based
Fuuton - Fuusajin (Dust Wind)-3,000 yen
Skill: Ninjutsu
Rank: D Rank
Description: This is a Ninjutsu that utilizes the wind element. Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Limits: Fan Type Weapon or Elemental to Fuuton; can only be used ONCE per turn.
Chakra:40
Fuuton Kaze no Senbon (Needles of the Wind)- 2,000 yen
Type: Ninjutsu
Rank: D Rank, genin
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.
Chakra: 20 per 3 needles
Kaze Ya no Jutsu (Wind Arrow Technique)-2,000 yen
Type: Ninjutsu
Rank: D Rank, Genin
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.
Chakra: 60
Fuuton - Daitoppa (Great Breakthrough)- 4,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: This is a Ninjutsu which utilizes the Wind Element. After bringing their hands to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way.
Limits: Elemental to Fuuton.
Chakra: 75
Kamaitachi (Cutting Whirlwind)-2,500 yen
Skill: Ninjutsu
Rank: C Rank, High genin
Description: The shinobi uses a fan or the correct elemental affinity to blow a concussive wind that is imbued with their Chakra. When the opponent is caught in the wind, a tornado will raise them into the air and hold them with the Chakra. The wind will then begin to cut the target like a sickle.
Limits: Fan Type Weapon
Chakra:40
Fuuton Furyuu no Jutsu (Wind Dragon)- 3,000 yen
Type: Ninjutsu
Rank: C Rank, Chuunin
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The color is not distinct because the wind manipulates it from its color to transparency. The dragon can shoot wind bursts from its mouth.
Chakra:50 (note the dragon just shoots wind at the opponent... it is not a summon with special abilities or that you can ride and all)
Kuchiyose Kirikiri no Mai (Summoning Skill: Execution Whirl)-6,000 yen
Type: Ninjutsu
Rank: C Rank, Jounin
Requirement: Fuuton Fuuryu (Wind Dragon)
Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.
chakra: 200
Fuuton - Dai Kamaitachi (Great Cutting Whirlwind)-3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Effect: Can repel any weapon's projectile attack .
Description: Using a fan or other weapon that could help blow wind, the user then blows a concussive wind that is imbued with Chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.
Limits: Fan Type Weapon
Chakra: 100
Kaze no Yaiba (Wind Blade)- 5,000 yen
Type: Ninjutsu
Rank: B Rank, Jounin
Description: Creates a blade of wind around the user’s arm. The sword cannot be blocked due to it being made of wind but it can be dodged. Since the wind is condensed down it does weigh down the user’s arm.
Chakra: 75 per turn activated
Fuuton - Renkuudan (Drilling Air Projectile)- 3,000 yen
Skill: Ninjutsu
Rank: A Rank, Jounin
Description: Renkuudan is a Ninjutsu technique utilizing the Wind Element. The user inhales a large amount of air into their chest and then expels it in one large explosive burst. To strengthen the attack, they will imbue chakra into the air and then release it in large, spherical projectile shots.
Chakra: 100
Water Based
Kirigakure no Jutsu (Hidden Mist Skill): 1,250 yen
Skill: Ninjutsu
Rank: C Rank, high Genin
A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound.
Chakra: 25
Mizu no Muchi (Whip of Water): 1,500 yen
Skill: Ninjutsu
Rank: C Rank, Genin
A technique that utilizes water in order to create a whip out of it, acting like a normal whip doing anything a whip can do
Hand Seals: Serpent
Chakra:20
Suiton - Kokuun no Jutsu (Black Clouds): 2,500 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: This is a water based technique. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto the targets. The oil is easily flammable and can cause Katon techniques to backfire, hurting the Katon user with the technique instead. Affects Katon attacks used AFTER this technique is used and lasts for two turns or until a Katon technique is used that burns the oil.
Chakra: 50
Mizu Bunshin no Jutsu (Water Clone): rain and mist starter
Skill: Ninjutsu
Rank: C Rank, Genin
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Limit: must be near a water source.
Chakra: 30 for first clone 15 for each after
Suiton – Suigadan (Water Fang Projectile): 3,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.
Limit: must be near a water source.
Chakra: 60
Suiton – Suirou no Jutsu (Water Prison): 2,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Limit: must be near a water source.
Chakra:50, 20 per turn after
Suiton – Baku Suishouha (Water Collision Waves): 3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Effect: An abundance of water is made available for Suiton attacks for rest of battle. Effect 2: 1/4 speed increase as long as tech is active (Must RP character riding waves as they control them).
Description: This is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, water is expelled from the gullet. This will then expand into a large volume of water that can be controlled and ridden like a wave.
Limits:must be near a water source.(kisame only)
Chakra: 75
Suiton · Suishouha (Water Release · Water Colliding Wave): 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
A technique which creates a huge tidal wave that can crush an opponent.
Limit: must be near a water source.
Chakra: 90
Mizu No Tatsumaki (Tornado of Water): 3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
A technique where water is is made into a large spiraling vortex that spins around the ninja. This technique can ber used both offensively and defensively. Offensively to attack the opponent,and defensively to deflect attacks
Limit: must be near a water source.
Chakra: 80
Suiton – Goshokuzame (Shark Eater)- 3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This is a Ninjutsu technique utilizing the Water Element. The user will form the needed hand seals and then place their hand on a surface of water. A shark of condensed water will emerge from each of the user’s hands to attack the opponent.
Limits: Elemental Affinity. Must be near a water source.
Chakra: 75 (only sends one not as strong as fire shark eater)
Suiton – Suijinheki (Water Encampment Wall)- 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Effect: this can deflect any attack that is B Rank or under.
Description: Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals and the proceeds to blow out a jet of water from their mouth to act as a water barrier from incoming attack. This water can also be directed at an opponent with a simple movement of the user’s hands.
Limits: Elemental Affinity.
Chakra: 90
Suiton - Suiryuudan no Jutsu (Water Dragon Projectile)- 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
Limits: Elemental Affinity and must be near a water source.
Chakra: 100
Suiton – Daibakufu no Jutsu (Grand Waterfall)- 3,500 yen
Skill: Ninjutsu
Rank: A Rank, High jounin
Description: This is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
Limits: Elemental Affinity. Must be near a water source.
Chakra: 120
Suiton · Goshukuzame No Jutsu (Water Release · Fire Sharks Eating Skill)- 4,000 yen
Skill: Ninjutsu
Rank: A Rank, High Jounin
A high level water skill where the user slams there hand upon the surface of the water in order to create five sharks made of condensed water, that can attack opponents in the water
Limits: Elemental Affinity. Must be near a water source.
Chakra: 150 (sends 5 instead of 1)
Suiton: Oxyhydro Conversion Technique- 2,000 yen
Rank: "A", Jounin
Skill: Ninjutsu
Effect: Converts oxygen and hydrogen in the air into water.
Special: Automatic when performing a water jutsu.
Description: After spending a large amount of time utilizing water techniques, the Water Shinobi begins to understand the true composition of water. They use this to such an effect that they can create water out of nothing. This is automatic when casting a water jutsu and there is no water source.
Limit: Must have 350 training points into techniques that focus only on Suiton no Jutsu. Once you have obtained 350 training points in Suiton techniques, they gain this technique automatically.
Chakra:1.5x the jutsu's cost(skill is always active if there is no water source)
Suichuu (Underwater)
Rank: D, Genin
Skill: Ninjutsu
Effect: Allows the user stay underwater for some time.
Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles.
Chakra: 5 per turn used
Lightning Based
Raiton - Raikyuu (Lightning Ball)-2,000 yen
Skill: Ninjutsu
Rank: genin
Description: Raikyuu is a ninjutsu technique that utilizes the Lightning Element. By concentrating chakra into the palm of their hand, the user can hurl a sphere of lightning towards an opponent.
chakra-30
Lightning Release · Jolt Clamp [Raiton · Yusuburu Kasugai No Jutsu]-3,000 yen
Rank: chuunin
Effect: The user turns their chakra into electrical current and grab the opponent, sending a jolt of electricity into the opponent, temporarily paralyze an area of muscle.
chakra:50
Raiton - Ikazuchi no Kiba (Lightning Bolt Fang)-5,000 yen
Skill: Ninjutsu
Rank: high chuunin or jounin
Description: Ikazuchi no Kiba is a ninjutsu technique that utilizes the Lightning Element. Reaching up into the sky, the user shoots a plum of electrified chakra-like essence into the clouds, causing a torrent of lightning to come crashing down towards an opponent.
chakra:110
Raiton - Raigeki no Yoroi (Lightning Strike Armor)-2,500 yen
Skill: Ninjutsu
Rank: B Rank
Description: Raigeki no Yoroi is a ninjutsu using the lightning element. The user summons a plume of lightning from the heavens, coating their body's into close range armor.
chakra:75 (greatly reduces damage of weapons, jutsu's damage becomes weakened a little.)
Raiton - Rairyuu no Tatsumaki (Lightning Dragon Tornado)-5,000 yen
Skill: Ninjutsu
Rank: Jounin
Description: Rairyuu no Tatsumaki is a Ninjutsu technique utilizing the Lightning Element. The ninja does a long string of hand seals which then causes a bolt of lightning to drop from the sky. The current will be contained within and around the user's form. They will then begin to spin in place forming a whirlind vortex of wind and electricity. The vortex will take on the form of a dragon and strike out against his opponent. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Chakra- 120
Lightning Release - Lightning Magnet [Raiton · Raikou Jishaku No Jutsu]- 2,000 yen
Rank: Jounin
Effect: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.
Chakra:30 to activate 10 to maintain(per turn)
Flying Shock- 3,500 yen
Rank: chuunin
Skill: Ninjutsu
Effect: If the charged weapon touches the opponent's skin, they recieve a potent electric shock in addition to any damage the weapon may make on it's own. When used, this jutsu gives one charge, and one charge only.
Description: Gives any metal weapon an electric charge. The weapon must be held when the jutsu is activated. The required handseal only uses one hand, so the other hand holds the weapon. The weapon itself undergoes no visible change, the opponent would have no idea about it unless they witnessed the technique being used.
Chakra- 50 (increases damage and daze opponent for a short time)
Shadow Based
Name: Kage Shunshin
Availability: Only members of Ketsuraku Kumori may know this technique.
Cost: N/A
Chakra: 0 (Non-existant)
Effect: Kage Shunshin allows the user to use the shadows to teleport from one place to another. The distance you can teleport differs between users, a Rookie might only be able to travel 100-1000 metres where as a master might be able to travel from the Elemental countries to the lands beyond, there is basically no limit to the distance.
Additional Info: This is basically normal shunshin with a Ketsuraku Kumori twist to it.
(Please contact Kit Shiguri if you want to join Ketsuraku Kumori and learn this jutsu.)
Kage Bunshin no Jutsu (Shadow Clone Jutsu)
Name: Kage Bunshin no Jutsu, literally "Shadow Clone Technique" early Viz manga "Art of the Doppleganger Viz manga "Art of the Shadow Doppelganger" English TV "Shadow Clone Jutsu"
Type: B-rank, Supplementary
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu creates not just an illusion, but real bodies of the ninja. The user's chakra is evenly distributed among the user and every clone. This could be very dangerous if the user is low on chakra or makes many clones (like with Taju Kage Bunshin no Jutsu (Multiple Shadow Clone Technique), making this technique forbidden). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra systems, identical to the user. It can be detected by Sharingan. Because the clones are real they can do real damage and can take some damage themself, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one hit.
Cost: 7500 yen
Chakra: 100
Kage Kubi Shibari no Jutsu (Shadow Neck Bind Technique)
Name: Kage Kubi Shibari no Jutsu, literally "Shadow Neck Bind Technique"
Type: Hiden, No rank, Offensive, Short to mid-range (0-10m)
An advancement of Kage Mane no Jutsu. Once the target has been captured with Kage Mane, the user makes a hand seal to further the attack. The user then uses their shadow to form a hand, which will creep along the target to their neck and proceed to strangle them. However, those with much chakra are able to push back the shadow hand and resist the effects.
Cost: 25,000 yen
Chakra 150
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Name: Kage Shuriken no Jutsu, literally "Shadow Shuriken Technique" English TV "Shadow Shuriken Jutsu"
Type: D-rank, Offensive, Mid- to long range (5+m)
The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones, probably by blocking the line of sight. To the target, it would look like only one shuriken was thrown.
Cost: 5000 yen
Chakra : 50
Kagemane no Jutsu (The Art of Me-and-My-Shadow)
Name: Kagemane no Jutsu, literally "Shadow Imitation Technique"; Kage Shibari no Jutsu, literally "Shadow Bind Technique" Viz "The Art of Me-and-My-Shadow"
Type: No rank, Hiden, Supplementary, Short to mid-range (0-10m)
The user's shadow is extended to the opponent's shadow, combining them. This puts the attacker in control of the target's movements- the target is forced to make any movement the user makes. It is an extremely versatile technique. Given enough talent, the shadow can contract and change shape, and even get ahold of several targets at once. The shadow can also be connected with the shadows of other objects to extend its range.
Cost: 10,000 yen
Chakra: 100
Kage Nui (Shadow Sewing)
Name: Kage Nui, literally "Shadow Sewing", or "Shadow Embroidery"
Type: Unknown, probably: No rank, Hiden, Offensive, Short to mid-range (0-10m)
Cost: 1000 yen
Chakra: 10 chakra
ALL OF THE FOLLOWING ARE OF MY CREATION:
Kage - Kagyuudan (Shadow - Shadow Dragon Projectile)
Type: Hidden, Supplementary
The User call up a pint-sized dragon that shoots deadly projectiles at enemies these are coated with poison that paralyzes upon contact
Cost : N/A (Once Again only available to Ketsuraku Kumori members)
Chakra: 100
Kage Bakuhatsu (Shadow Explosion)
Type: Hidden, Offensive
Using a nearby shadow, the user concentrates large amounts of chakra into the shadow and in one moment releases it all. This causes all shadows (Except for the users) nearby to go erratic and make the owner of the shadow go into spasms.
Cost: N/A (Only available to Ketsuraku Kumori Members)
Chakra: 100
Kage Shinhidora (Shadow - True Hydra Technique)
Type: S-Rank, Offensive, Hidden Short to Longe Range (1-1000 metres)
Description: An extremely powerful technique, used only by the most powerful of Ketsuraku Kumori Memebers. It summons up to etheral Hydras from the ShadowScape and gives the control of the Hydras to the User of the technique. It can destroy almost anything and the Hydras are able to use all known Kage Jutsus independantly.
Cost: N/A (Only The leader of Ketsuraku knows it and can teach it to people he finds worthy)
Chakra: 600