Post by Odana Shiguri on Dec 4, 2008 2:13:34 GMT -5
Kirigakure no Jutsu (Hidden Mist Skill): 1,250 yen
Skill: Ninjutsu
Rank: C Rank, high Genin
A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound.
Chakra: 25
Mizu Bunshin no Jutsu (Water Clone): rain and mist starter
Skill: Ninjutsu
Rank: C Rank, Genin
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Limit: must be near a water source.
Chakra: 30 for first clone 15 for each after
Suiton – Suigadan (Water Fang Projectile): 3,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.
Limit: must be near a water source.
Chakra: 60
Suiton – Suirou no Jutsu (Water Prison): 2,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Limit: must be near a water source.
Chakra:50, 20 per turn after
Suiton – Baku Suishouha (Water Collision Waves): 3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Effect: An abundance of water is made available for Suiton attacks for rest of battle. Effect 2: 1/4 speed increase as long as tech is active (Must RP character riding waves as they control them).
Description: This is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, water is expelled from the gullet. This will then expand into a large volume of water that can be controlled and ridden like a wave.
Limits:must be near a water source.(kisame only)
Chakra: 75
Suiton · Suishouha (Water Release · Water Colliding Wave): 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
A technique which creates a huge tidal wave that can crush an opponent.
Limit: must be near a water source.
Chakra: 90
Mizu No Tatsumaki (Tornado of Water): 3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
A technique where water is is made into a large spiraling vortex that spins around the ninja. This technique can ber used both offensively and defensively. Offensively to attack the opponent,and defensively to deflect attacks
Limit: must be near a water source.
Chakra: 80
Suiton – Goshokuzame (Shark Eater)- 3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This is a Ninjutsu technique utilizing the Water Element. The user will form the needed hand seals and then place their hand on a surface of water. A shark of condensed water will emerge from each of the user’s hands to attack the opponent.
Limits: Elemental Affinity. Must be near a water source.
Chakra: 75 (only sends one not as strong as fire shark eater)
Suiton – Suijinheki (Water Encampment Wall)- 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Effect: this can deflect any attack that is B Rank or under.
Description: Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals and the proceeds to blow out a jet of water from their mouth to act as a water barrier from incoming attack. This water can also be directed at an opponent with a simple movement of the user’s hands.
Limits: Elemental Affinity.
Chakra: 90
Suiton - Suiryuudan no Jutsu (Water Dragon Projectile)- 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
Limits: Elemental Affinity and must be near a water source.
Chakra: 100
Suiton – Daibakufu no Jutsu (Grand Waterfall)- 3,500 yen
Skill: Ninjutsu
Rank: A Rank, High jounin
Description: This is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
Limits: Elemental Affinity. Must be near a water source.
Chakra: 120
Suiton · Goshukuzame No Jutsu (Water Release · Fire Sharks Eating Skill)- 4,000 yen
Skill: Ninjutsu
Rank: A Rank, High Jounin
A high level water skill where the user slams there hand upon the surface of the water in order to create five sharks made of condensed water, that can attack opponents in the water
Limits: Elemental Affinity. Must be near a water source.
Chakra: 150 (sends 5 instead of 1)
Suiton: Oxyhydro Conversion Technique-
Rank: "A", Jounin
Skill: Ninjutsu
Effect: Converts oxygen and hydrogen in the air into water.
Special: Automatic when performing a water jutsu.
Description: After spending a large amount of time utilizing water techniques, the Water Shinobi begins to understand the true composition of water. They use this to such an effect that they can create water out of nothing. This is automatic when casting a water jutsu and there is no water source.
Limit: Must have 350 training points into techniques that focus only on Suiton no Jutsu. Once you have obtained 350 training points in Suiton techniques, they gain this technique automatically.
Chakra:1.5x the jutsu's cost(skill is always active if there is no water source)
Suichuu (Underwater)
Rank: D, Genin
Skill: Ninjutsu
Effect: Allows the user stay underwater for some time.
Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles.
Chakra: 5 per turn used
TOTAL: 34 750 Yen
Skill: Ninjutsu
Rank: C Rank, high Genin
A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound.
Chakra: 25
Mizu Bunshin no Jutsu (Water Clone): rain and mist starter
Skill: Ninjutsu
Rank: C Rank, Genin
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Limit: must be near a water source.
Chakra: 30 for first clone 15 for each after
Suiton – Suigadan (Water Fang Projectile): 3,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.
Limit: must be near a water source.
Chakra: 60
Suiton – Suirou no Jutsu (Water Prison): 2,000 yen
Skill: Ninjutsu
Rank: C Rank, Chuunin
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Limit: must be near a water source.
Chakra:50, 20 per turn after
Suiton – Baku Suishouha (Water Collision Waves): 3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Effect: An abundance of water is made available for Suiton attacks for rest of battle. Effect 2: 1/4 speed increase as long as tech is active (Must RP character riding waves as they control them).
Description: This is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, water is expelled from the gullet. This will then expand into a large volume of water that can be controlled and ridden like a wave.
Limits:must be near a water source.(kisame only)
Chakra: 75
Suiton · Suishouha (Water Release · Water Colliding Wave): 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
A technique which creates a huge tidal wave that can crush an opponent.
Limit: must be near a water source.
Chakra: 90
Mizu No Tatsumaki (Tornado of Water): 3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
A technique where water is is made into a large spiraling vortex that spins around the ninja. This technique can ber used both offensively and defensively. Offensively to attack the opponent,and defensively to deflect attacks
Limit: must be near a water source.
Chakra: 80
Suiton – Goshokuzame (Shark Eater)- 3,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: This is a Ninjutsu technique utilizing the Water Element. The user will form the needed hand seals and then place their hand on a surface of water. A shark of condensed water will emerge from each of the user’s hands to attack the opponent.
Limits: Elemental Affinity. Must be near a water source.
Chakra: 75 (only sends one not as strong as fire shark eater)
Suiton – Suijinheki (Water Encampment Wall)- 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Effect: this can deflect any attack that is B Rank or under.
Description: Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals and the proceeds to blow out a jet of water from their mouth to act as a water barrier from incoming attack. This water can also be directed at an opponent with a simple movement of the user’s hands.
Limits: Elemental Affinity.
Chakra: 90
Suiton - Suiryuudan no Jutsu (Water Dragon Projectile)- 4,000 yen
Skill: Ninjutsu
Rank: B Rank, Jounin
Description: Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
Limits: Elemental Affinity and must be near a water source.
Chakra: 100
Suiton – Daibakufu no Jutsu (Grand Waterfall)- 3,500 yen
Skill: Ninjutsu
Rank: A Rank, High jounin
Description: This is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
Limits: Elemental Affinity. Must be near a water source.
Chakra: 120
Suiton · Goshukuzame No Jutsu (Water Release · Fire Sharks Eating Skill)- 4,000 yen
Skill: Ninjutsu
Rank: A Rank, High Jounin
A high level water skill where the user slams there hand upon the surface of the water in order to create five sharks made of condensed water, that can attack opponents in the water
Limits: Elemental Affinity. Must be near a water source.
Chakra: 150 (sends 5 instead of 1)
Suiton: Oxyhydro Conversion Technique-
Rank: "A", Jounin
Skill: Ninjutsu
Effect: Converts oxygen and hydrogen in the air into water.
Special: Automatic when performing a water jutsu.
Description: After spending a large amount of time utilizing water techniques, the Water Shinobi begins to understand the true composition of water. They use this to such an effect that they can create water out of nothing. This is automatic when casting a water jutsu and there is no water source.
Limit: Must have 350 training points into techniques that focus only on Suiton no Jutsu. Once you have obtained 350 training points in Suiton techniques, they gain this technique automatically.
Chakra:1.5x the jutsu's cost(skill is always active if there is no water source)
Suichuu (Underwater)
Rank: D, Genin
Skill: Ninjutsu
Effect: Allows the user stay underwater for some time.
Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles.
Chakra: 5 per turn used
TOTAL: 34 750 Yen